Flash Professional provides a wider range of output than any of its Flash or Flex siblings. This is a major reason why developers targeting a variety of devices will want to keep Flash Professional in their toolkit. New text features One significant change in the design capacity of this version of Flash Professional is the addition of near-print-level typography tools.
Designers can finally! And vertical text, while not new to CS5, has been enhanced with better support for margins, alignment, and flow. TLF features require that viewers have Flash 10 installed.
Accessible ActionScript There is a nice back-to-the-future addition of a Code Snippets panel; some older versions of Flash had this in a more primitive form, but it had atrophied in more recent versions.
The scope and range of ActionScript 3. Timeline navigation is now accessible without scripting. The Timeline Navigation section of Code Snippets allows designers to stop a move at a set frame, to go to another frame and stop, to play a movie, or to go to a defined scene within a movie and play it. That set of scripts will go a long way toward enabling non-coders to imbue clickable page elements with interactivity. Assigning a link to an object with Code Snippets.
You can also define links as Code Snippets. The Actions set of Code Snippets an odd name for a folder, since everything generated in the Code Snippets panel is an action , timers, and a wide range of animation can easily be generated using a panel that looks and feels much like the Behaviors panel in Dreamweaver.
Interactivity, up to and including the ability to generate games, is available from Code Snippets in the Animation list. What I appreciated about my experiences generating ActionScript from the Code Snippets panel was how seamlessly the generated code integrated with the Actions panel. As soon as I chose a snippet, the coding appeared in the Actions panel with helpful documentation on how to tweak or adjust the animation or interactivity.
The code snippets are easily editable: The documentation even alerted me to how many times the value appeared in the code, making it harder for me to miss an instance. Bulked up coding tools At the other end of the expertise scale, Flash Professional CS5 provides a significantly bulked up code editor, with full support for code hints and auto-completion guessing at the code being entered and offers completed code in much the same way an iPhone guesses at the word you are typing.
This opens up Flash development in Flash Professional to new workflow options. For example, source control gives users the ability to track changes and versions so collaborators on large projects can coordinate efforts more easily than in pre-XML Flash. When compiled, the Flash file will call these files, which has a great benefit: This is now a similar workflow to the desktop publishing or Web design worlds, where embedded images or media are often linked to external files.
Choose a snippet and the coding appears in the Actions panel with helpful documentation on how to tweak or adjust the animation or interactivity. And developers can define their own Custom Class code snippets. You can even pre-test accelerometers features that are triggered by moving a mobile device in Device Central.
Designers who missed Flash Professional CS4 will pick up the dynamic Bone tool, introduced in CS4, that applies human skeletal-type motion effects to paths. The functionality of the Bone tool is greatly enhanced with a new Spring tool that, when coupled with the Bone tool, adds spring as in bounce to the kinds of loping anthropoidal motions the Bone tool creates.
With the Spring tool, designers can easily generate human-like or animal-like motion animation by restricting the rotation of joints to parameters that conform to human or animal joint motion. And, the Spring tool can be used to control any kind of animation that involves bounce, rebounding, and swinging such as for a Slinky to tumble down stairs, or a diving board to bounce after a diver leaps. Use the Bone and Spring tools to create lifelike animations.
An example is at http: Michael Baumgardt. Designers coming directly from CS3 will benefit from both the Bone tool and the Spring tool. Others will integrate some unique features in Flash Professional like Timeline animation into a larger, more differentiated workflow. However, because Flash developers can no longer develop for the iPhone or iPad, the long term future of Flash on a large swath of mobile devices is significantly circumscribed.
Adobe and others point to the growing diversity of mobile devices like the Droid that will support Flash AIR, but not being able to use Flash as a development platform for Apple mobile products, may diminish its appeal. Essential Techniques [Peachpit, ]. His free tutorials and videos are found at davidkarlins. When you purchase something after clicking links in our articles, we may earn a small commission. Read our affiliate link policy for more details.
At a Glance.
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The program features a designer-friendly set of interface design features that will look familiar to users of Photoshop, Illustrator, Flash Professional, and Fireworks. It lets you build interactive designs using concepts like pages and states, resembling traditional print or Web design projects. With Flash Catalyst CS5, designers can add interactive Flash content to Web sites and applications by transforming Photoshop and Illustrator artwork or Fireworks files into functional content and user interfaces. Flash Catalyst also allows editing of structured pieces of an interactive project in Photoshop or Illustrator, and allows finished projects to be published as SWF files. Project files can be imported into Flash Builder where developers can add functionality and integrate them with servers and services. It runs on OS X